This project was a game ready model of a Toyota Highlander that had to fit within a 100k face polygon count budget. I was mainly focused on getting a good looking model with both an interior and engine bay that still fit within the client's requirements. A bulk of the project was done in Blender 3D and I used a Photoshop and Substance Painter for the textures.
Toyota Supra Game Ready Model
A game ready fully UV unwrapped 3d model of a Toyota Supra under 65k triangles, modelled for a game project I'm working on in Godot. The intention was to get a model that had a good amount of detail and could hold up even at close camera angles without having the polygon count balloon to an unreasonable number. In hind sight there's a lot more I could have done but I learnt a lot in the process so I'm pretty happy with the result.
Crashed Tai Fighter Scene
A crashed Tai fighter I scene I modelled and rendered as an exercise in composition. I was mainly focused on studying color and composition after realising my reliance on a few repetitive camera angles on most of my renders.
Toyota Land Cruiser Game Ready Model
I don't get to share most of my freelance work but this one I can. It was a real challenge working with a tight deadline and very particular technical constraints and get a good result. A detailed interior and an engine bay was a requirement as the vehicle was the focus of the scene and gameplay.