Game Ready SUV Models

Skills and deliverables

  • Real-time Asset Creation

  • Hard Surface Modeling

  • Game Engine Asset Integration


Tools

  • Unity 3D

  • Blender

  • Substance Painter

  • Adobe Photoshop


Skills and deliverables

  • Real-time Asset Creation

  • Hard Surface Modeling

  • Game Engine Asset Integration


Tools

  • Unity 3D

  • Blender

  • Substance Painter

  • Adobe Photoshop


This project was a game ready model of a Toyota Highlander that had to fit within a 100k face polygon count budget. I was mainly focused on getting a good looking model with both an interior and engine bay that still fit within the client's requirements. A bulk of the project was done in Blender 3D and I used a Photoshop and Substance Painter for the textures.

The technical constrains were very particular and required an engine bay and detailed interior

This project was a game ready model of a Toyota Highlander that had to fit within a 100k face polygon count budget. I was mainly focused on getting a good looking model with both an interior and engine bay that still fit within the client's requirements. A bulk of the project was done in Blender 3D and I used a Photoshop and Substance Painter for the textures.

The technical constrains were very particular and required an engine bay and detailed interior

THE

POLYGON

PUSHER

THE

POLYGON

PUSHER

THE

POLYGON

PUSHER

mail@thepolygonpusher.com

mail@thepolygonpusher.com

© 2025 The Polygon Pusher 😁

© 2025 The Polygon Pusher 😁