Game Ready SUV Models
Skills and deliverables
Real-time Asset Creation
Hard Surface Modeling
Game Engine Asset Integration
Tools
Unity 3D
Blender
Substance Painter
Adobe Photoshop
Skills and deliverables
Real-time Asset Creation
Hard Surface Modeling
Game Engine Asset Integration
Tools
Unity 3D
Blender
Substance Painter
Adobe Photoshop
This project was a game ready model of a Toyota Highlander that had to fit within a 100k face polygon count budget. I was mainly focused on getting a good looking model with both an interior and engine bay that still fit within the client's requirements. A bulk of the project was done in Blender 3D and I used a Photoshop and Substance Painter for the textures.
The technical constrains were very particular and required an engine bay and detailed interior
This project was a game ready model of a Toyota Highlander that had to fit within a 100k face polygon count budget. I was mainly focused on getting a good looking model with both an interior and engine bay that still fit within the client's requirements. A bulk of the project was done in Blender 3D and I used a Photoshop and Substance Painter for the textures.
The technical constrains were very particular and required an engine bay and detailed interior
THE
POLYGON
PUSHER
THE
POLYGON
PUSHER
THE
POLYGON
PUSHER
mail@thepolygonpusher.com
mail@thepolygonpusher.com





