Iโ€™m Stanley. Designer, builder, tinkerer.

The Polygon Pusher is my way of exploring and finding a home at the edge between the playful and the precise. Consequently, my work moves across 3D design, industrial design and interaction design with the problems I help to solve usually living somewhere in the overlap between them.


My creative journey began with a cracked copy of Cinema 4D and a crude attempt at building a game in Unity. That spark lit a fire that turned into a habit of learning, building, and refusing to stay in one lane. Along the way I've picked up a love for 3D design, extended reality, motion capture, CAD, 3D printing, and interaction design, all grounded in a bias toward distributed production and thoughtful, rebellious design thinking.

Now I use my skills and tools to solve problems that need cross-industry experience that fall in the intersections of my interests and expertise. That encompasses a wide range of areas
Here's some of the tools and skills I've picked up.


Iโ€™m Stanley. Designer, builder, tinkerer.

The Polygon Pusher is my way of exploring and finding a home at the edge between the playful and the precise. Consequently, my work moves across 3D design, industrial design and interaction design with the problems I help to solve usually living somewhere in the overlap between them.


My creative journey began with a cracked copy of Cinema 4D and a crude attempt at building a game in Unity. That spark lit a fire that turned into a habit of learning, building, and refusing to stay in one lane. Along the way I've picked up a love for 3D design, extended reality, motion capture, CAD, 3D printing, and interaction design, all grounded in a bias toward distributed production and thoughtful, rebellious design thinking.

Now I use my skills and tools to solve problems that need cross-industry experience that fall in the intersections of my interests and expertise. That encompasses a wide range of areas
Here's some of the tools and skills I've picked up.


Tools

3D Design & Interactive Media

  • Blender

  • Unity 3D

  • Godot Engine

  • Three.js

Industrial & Computational Design

  • Autodesk Fusion 360

  • Plasticity

  • Rhino 3D

  • ZBrush

Design Systems & Development

  • Git

  • Python

  • C# Scripting for Unity

  • HTML, CSS & JavaScript

  • Penpot

  • Affinity Designer

Digital Fabrication

  • Photogrammetry & 3D Scanning

  • CNC Manufacturing Tool chains

  • 3D Printing (FDM & Resin)


Tools

3D Design & Interactive Media

  • Blender

  • Unity 3D

  • Godot Engine

  • Three.js

Industrial & Computational Design

  • Autodesk Fusion 360

  • Plasticity

  • Rhino 3D

  • ZBrush

Design Systems & Development

  • Git

  • Python

  • C# Scripting for Unity

  • HTML, CSS & JavaScript

  • Penpot

  • Affinity Designer

Digital Fabrication

  • Photogrammetry & 3D Scanning

  • CNC Manufacturing Tool chains

  • 3D Printing (FDM & Resin)

Skills

Interactive Experience Design

  • XR (Virtual & Augmented Reality) Development

  • Game Design

  • Human-Centred Design

  • User Research

Creative Technology

  • Python Scripting

  • C# Development

  • Front-End Web Development

  • Procedural & Data-Driven Design

  • Rapid Technical Prototyping

  • Technical Art Pipelines

Manufacturing & Fabrication

  • Design for Manufacturing (DFM)

  • Rapid Prototyping

  • Additive Manufacturing

  • CNC Machining

  • Sheet Metal Design

  • Injection Moulding

  • Investment Casting

  • Silicone Mould Making

  • Jewellery Prototyping

Digital Capture & Spatial Computing

  • Photogrammetry

  • 3D Scanning

  • Digital Twins

  • Spatial Data Processing

  • Asset Optimisation for Real-Time Applications

THE

POLYGON

PUSHER

THE

POLYGON

PUSHER

THE

POLYGON

PUSHER

mail@thepolygonpusher.com

mail@thepolygonpusher.com

ยฉ 2025 The Polygon Pusher ๐Ÿ˜

ยฉ 2025 The Polygon Pusher ๐Ÿ˜

ยฉ 2025 The Polygon Pusher ๐Ÿ˜

ยฉ 2025 The Polygon Pusher ๐Ÿ˜